Cyberpunk 2077 for PlayStation 4
How much do you know about CD Projekt’s new game—Cyberpunk 2077? Developed for PC and the PlayStation 4’s next-gen console, Cyberpunk 2077 was built by Polish developer for release between 2014 and 2015.
You may like to know that Cyberpunk is not a game that should be taken for granted even though CD Projekt has not worked on Sony’s hardware prior to now. The team of developers handling the Cyberpunk project is not the same team that built The Witcher 2, despite the use of the same studio. In essence, the progression of the new Witcher 3 will not be affected by the development of Cyberpunk 2077.
The closeness of Mike Pondsmith and CD Projekt is clear since Pondsmith’s pen-and-paper role-playing game has found its way into the CD Projekt company.
In a post on the development of the game, Mike Pondsmith wrote: “Believe it not, almost none of my friends in the digital or the tabletop game industry has ever asked me why the heck we committed our Cyberpunk baby to the tender mercies of a bunch of guys in some far off place like Poland.Some of them have wondered why I’m willing to endure nine hours on a plane and days of crushing jet lag to work personally with the Cyberpunk dev team, but in the main, CDPR is pretty well respected in the circles I run in and my colleagues all think we were damned lucky to hook up with them.”
It is absolutely true that he needs to make Cyberpunk 2077 a great video game – but it might be as tough as getting a man on the moon. However, the PlayStation 4’s specifications will provide them with all the right stuff: the right technology, the right resources and the right team. The challenges that this development team will face in trying to adapt pen-and-paper to video game to a video game will be hard, but can surely be worth the effort!
His opinion is summed in the following words: “Every element has to be accounted for and carefully designed. Of course, modern AAA RPG games like The Witcher 2 or the upcoming Cyberpunk 2077 can give the player lots of freedom. But the underlying mechanics are adhering to very strict rules and if an action or option wasn’t implemented in the code, then the player will not be able to do it. The same principle applies to character customization: the player can do only as much as game allows him to. So if game designers decide that it is not possible to play as an ugly midget, you will not be able to play one.”
No conclusion is better than saying that the game is promising and we look forward to great and pleasurable gameplay.
Check back with us for more information on this game as it continues into development!